PRODUCT DESIGN · UX RESEARCH · STRATEGY LEAD

Reaching Gen Z at the National Gallery of Art

A multiplayer art game designed for the National Gallery of Art.

ROLE
UX Designer & Researcher
TEAM
4 designers
TIMELINE
3 months
CLIENT
National Gallery of Art
Art or Fart game on a laptop and phone

THE PROBLEM

The current NGA website navigation
Image of current NGA Website

The National Gallery of Art was underdelivering on fun

The NGA wanted to better engage Gen Z audiences and younger. Their research had pointed to that group as an opportunity, and it showed they were not delivering enough fun to keep them invested.

That's where my team and I came in.

AN OPPORTUNITY FOR FUN

The NGA fun and games page on a phone
NGA website fun and games section

Make learning feel like the thing they already do for fun.

Our research found that Gen Z uses museum sites to look something up, not to spend time, and what actually holds them is competition, creativity, and challenges worth sharing. The opening was not to make the art more approachable, but to build something they would come back to on their own.

THE SOLUTION

Meet Art or Fart...(Khe?)

Yes, you read that right.

  • In 3 minute rounds you get a theme pulled from the NGA collection.
  • Draw with your finger (or mouse on desktop).
  • Vote on what everyone else made.
  • Watch the results of the winner on the Hall of Fame.
Art or Fart login and lobby screen
1. Login & Lobby
The round theme being revealed
2. Theme reveal
The drawing canvas mid-round
3. Drawing canvas
Voting on the drawings from the round
4. Vote for your favorite
The Hall of Fame with the winning drawing
5. Hall of Fame

MY ROLE WITHIN THE TEAM

Research methods: team interviews, literature review, competitive analysis, interview scripts and survey

Where I was hands on.

On research, I helped write the interview scripts and survey questions, then ran the competitive analysis on museums building playful online experiences. On the game, I turned those findings into a strategy, contributed a concept during ideation, and designed the user flow and the voting and results screens.

DECISIONS THAT DIDN'T WORK OUT ¯\(ツ)/¯

We had a lot of ideas that had something, but none of them had that fun factor we wanted.

The ideas died for different reasons: too complicated for the NGA to build or a new player to pick up, or fine anywhere except inside the NGA's games ecosystem.

Art Tiles concept
Art TilesDiscover the collection through guesses. Too close to Artle.
Frame or Flame concept
Frame or FlameGood, but too simple in terms of having a community behind it.
NGA ArtCraft concept
NGA ArtCraftBuilt for their Roblox collaboration. Too ambitious, and something was already in process.
Heist game concept
Heist GameCan't really encourage people to find stealing art fun, even if it relates to real life.

WHAT I LEARNED FROM THIS EXPERIENCE

Hand-drawn avatars of the team: Claire, Lan-Ting, Isadora and Eric
Avatars of the team

What I would do differently.

Defining what fun means for a specific audience is harder than it sounds and takes more iteration than we had room for. Our timeline got cut short, so the round experience never got in front of real players, and that is where I would pick it back up. I would also revisit the name, since Art or Fart landed in the room but might not travel much further.

¡Gracias!

Thank you for stopping by!

If you want to explore any part of this further, let me know.

IN ORBIT

¿HABLAMOS?

Let's make contact

Have a project or a role in mind?
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